So I’m on day 2 of a project I’m un-imaginatively calling “PaperTron”, my first foray into making a game with PV3D, and I thought I’d post up a little screenshot of what we have so far:
I hope this shouldn’t take too long, but considering it’s taken well over 2 weeks to make myself spend the time I have, it could take a while ultimately ;). Either way, it’s a lot of fun, and PaperVision 3D makes it pretty easy, let’s face it, if you’ve ever done any 3D in Flash before, it’s not easy, so anything that helps you do just the fun stuff is great in my books.
So I hope to have something playable soon, the aim is to hook this up to a multi-user server. Right now I’m not too bothered about the graphics, I’m going to re-model the cycle as a one-piece (it’s 5 atm) to improve artifacts and I’ll be replacing the floor with a Mode-7 engine to see what sort of result that gets in terms of looks and speed.
For a PV3D game you can play right now, check out the awesome PaperWorld demo, the first ever PaperVision3D game. (5th place on speed run, woot ;))
p.s. GlowFilter will be employed at some point for the cycles, quick tests show this works fine without performance hit…
- March 11, 2007
- 10 Comments