Category: Flash
May
03
I've just finished a jQuery extension which adds support for modifying and animating CSS3 transformations in 2D and 3D. This was based on the 2D transform monkey patch by Zachary Johnson (www.zachstronaut.com).I needed this for a project I'm working… more »
Apr
30
I've just posted over in the Text Layout forums how I went about implementing Squiggly with "pure" Text Layout Framework... so that's not using TLF/FTETextField or the Spark components.This is really just an overview which should give plenty to help you figure out the steps. I can't paste the exact code because it's embedded in a client project, but I do refer to some of the TLF functions throughout that you have to make use of, if anyone can suggest improvements, please drop them in the comments.Copied from the forum... more »
Apr
21
Recent news is that Adobe are going to abandon the iPhone/iPad export feature for Flash CS5 after Apple's controversial SDK clause 3.3.1 forbids applications that are not originally written in one of their core technologies, namely Objective-C and HTML.… more »
Mar
08
This post discusses the various workflows for producing SWFs with the standalone compiler that use graphical assets and animations created in Flash Professional ("Flash Pro"). At time of writing the latest version of Flash Pro is CS4, with CS5 out in beta. Specifically we look at the methods that involve exporting SWCs and using the [Embed] metatag within class files.So you're building an application, a game, or a website. Immediately you have two options when it comes to setting up your Flash project. You can create an FLA file, assign a document class and get coding, or you can fire up Flash(/Flex) Builder/FDT/Flash Develop et al, create a new Flex or AS3 project and compile it using the Flex SDK compiler. Pretty much every time I'll opt for the latter because of the increased reliability of the application, and faster compile times... more »
Feb
01
"The World is Moving to HTML 5" and Other Flights of Fancy
Flash, General, AJAX, 3D, DHTML, Development 57 feedbacks »
plugins drive things forward. flash. unity. zoom forward 5 years...HTML 5 can now do what we're using flash to do.miraculously IE supports the same canvas and video codecs as the iPhone and android browsers, Firefox is paying h264 license fees.what n… more »
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