05 June 2008

Unity3D on the Wii Now Official

Written by Richard Leggett ( Contact the author of this post )
Published on June 5th, 2008 @ 09:39:21 pm, using 207 words, 953 views
Categories: Gaming, 3D

Unity 3D, a high-end game development tool for web, desktop and soon the iPhone has announced they are now an official middleware provider for Wii.

Unity on Wii

From the site:

Unity’s game engine allows developers to create, modify and iterate on Wii game functionality with the following features:

  • Live Preview: The play button allows developers to instantly preview their game inside the authoring environment exactly as it currently exists, regardless of the development phase. Users can modify any object’s properties and see the results in real-time without pausing.
  • Scriptable Controller: Simple, straightforward, fully-featured Wii Remote™ scripting class lets developers read data from the Wii Remote controller, Nunchuk™ controller, and Classic Controller™ effortlessly.
  • Optimized Character Animation: Developers can create characters without special exports, imports, or modifications required. Files drop easily into Unity and the characters come to life with full animation on Wii hardware.
  • Scriptable Shaders: Unity’s ShaderLab system has been expanded to leverage the full power of the Wii graphics chip. Developers can use one of the built-in shaders optimized for Wii or write their own. They can script and modify any shader on any object.
  • Click to Publish: Developers can easily run their game on their Wii development kit, building it with one click.

Read the press release.

Comments, Pingbacks:

Comment from: Russ H Email
Great system, one of the best. Great blog too. Thanks!
PermalinkPermalink 06/06/08 @ 04:52
Comment from: Steve Elliott Email
Have you used the system Russ? Would be interested to here an honest review from first hand experience.
PermalinkPermalink 09/06/08 @ 22:58
Comment from: Łukasz Ciszak
Hello,

My name is Łukasz Ciszak.
I am owner of first Polish Adobe Mobile and Devices User Group.

URL: http://www.flashlite.com.pl

Can I use some articles from your site and translate to Polish?

Thank you and nice day,
Łukasz Ciszak
PermalinkPermalink 11/06/08 @ 09:21
Comment from: Richard Leggett [Member] Email
Hi Łukasz, absolutely no problem, go for it.
PermalinkPermalink 11/06/08 @ 09:29
It really does not matter if it's a good system, you need to have access to it. I've been using unity for 2 years and it's simply a powerful and well supportive app. But the chance of me as an inde (as many others) becoming a certfied wii developer is not likely Ryan. I hope they (nintendo) accepts my app. :)
PermalinkPermalink 15/06/08 @ 23:28
Comment from: Historia Email
this is blog is really very intresting!!! Great system, Unity3D on the Wii Now Official !!!
PermalinkPermalink 30/07/08 @ 17:54

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About

Richard Leggett is an RIA and Web Developer, company site coming soon. He is co-author of Foundation Flash Applications for Mobile Devices (Friends of ED), an Adobe Community Expert and speaker at industry conferences and user groups.



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