11 December 2006

Flash Mobile Book - Free Sample Chapter (Game Programming)

Written by Richard Leggett ( Contact the author of this post )
Published on December 11th, 2006 @ 03:11:42 pm, using 91 words, 6401 views

Now that the site is live for our book on Flash Lite (thanks to Scott) I'd also like to take the chance to point you to one of the chapters I wrote which is online for free download, available immediately:

Visit the page (PDF on the right)

This chapter contains a variety of concepts involved with game programming on limited devices; including math, physics, collision detection, keypad input, graphics and sound.

If you enjoy this chapter, please feel free to order a copy from the good people at Friends of ED.

Comments, Pingbacks:

Comment from: Tink
Good stuff bud. Well done to all involved!!
PermalinkPermalink 12/12/06 @ 04:17
Comment from: Johan
Nice one Rich! Congrats to all involved. This is just what the FL community needed. Will defo go and grab my own copy right away and review it on my UG site ;-).
PermalinkPermalink 13/12/06 @ 06:56
Comment from: Richard Leggett [Member] Email
Thanks indeed guys!!
PermalinkPermalink 13/12/06 @ 10:17
Comment from: Flash Developer
Thanks for the free chapter, I'm sure its concepts we can use anywhere :)
PermalinkPermalink 20/12/06 @ 16:08

Comments are closed for this post.

About

Richard Leggett is an RIA and Web Developer, co-founder of Ubrae Ltd. He is co-author of Foundation Flash Applications for Mobile Devices (Friends of ED), an Adobe Community Expert and speaker at industry conferences and user groups.



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