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8 comments

  1. § Aral Balkan said on :
    Hey Rich,

    That's so funny -- I just fired up Flex Builder to churn this out in AS3 :) Thanks for beating me to it, now I have more time for WoW!
  2. § Richard Leggett® Email said on :
    Haha, oh no! I've done you no favours with extra WoW time.
  3. § Aral Balkan said on :
    Hey, btw, a SWF demo would rock so that people can compare the visual result and performance of the two.
  4. § Richard Leggett® Email said on :
    Consider it done. Talking of performance, I could only draw a few tens of lines before the Javascript version killed my machine, looks like there's probably a memory leak somewhere in those reams of code.

    This is a Flash 6 version. Not using the bitmap capabilities of Flash 8+ to allow for a lot more stuff. But hey, using a bit of physics can make for a truly addictive little game:

    http://www.deviantart.com/deviation/40255643/
  5. § Tink said on :
    Ideally you'd add a couple of more lines and draw it onto a BitmapData object each time the mouse is released to keep performance at a peak.
  6. § sascha/hdrs said on :
    Funny to see how they use JavaScript to make such a crappy App but then have annoying Ad Banners made with Flash at the bottom of their page! Don't you love such people?!
  7. § Phillip Kerman said on :
    26 lines if you take out that last line... still works.
  8. § Richard Leggett® Email said on :
    All good comments guys! I think we could boil this down to 15 lines if you spent a little while on it, but that would defeat the object here of saving time ;)

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