25 April 2006

Flash on PSP (vids + screens)

Written by Richard Leggett ( Contact the author of this post )
Published on April 25th, 2006 @ 04:20:25 pm, using 212 words, 2378 views
Categories: Flash, Mobile

First of all I apologise upfront for the quality of these images and videos, I only have the webcam to hand and no time to convert the vid etc. Ok so I've just been testing out the Flash 6 player for PSP, it works great! The player supports optimizations for Flash 6.0.65.0 so that you get some speed increases, too.

Note: After updating your firmware (in this case with the Japanese 2.7 update) you have to go to the PSP settings and enable the Flash Player. It then takes you online to confirm this action.

The first video is Moocks FPS Speedometer with the FLA set to 50FPS. You can see it gets between 23 and 30.

The second video is a particle fountain, you can see I'm getting about 12-15 FPS, which isn't bad at all considering there's nearly 100 particles on screen and the original example used Flash 8's cacheAsBitmap to make up some of the speed on the desktop.

I imagine most Flash Lite 1 and 2 content will also run fine (as long as you don't use things like getNextHighestDepth() in Flash 7) - so give it a go. (If you have a US 1001 series you can update here).

I've left the FPS speedometer up at: http://richardleggett.co.uk/psp if you'd like to test out some content.

Comments, Pingbacks:

Comment from: John Giotta
I don't see high animation as an option for PSP Flash Player.

My focus right now is to build a text based RSS reader and perhaps a Google Calendar interface.
PermalinkPermalink 25/04/06 @ 20:06
Comment from: Miikka Lyytikäinen
Sweet, thanks Richard :)

Br,
Miikka
PermalinkPermalink 25/04/06 @ 22:48
Comment from: Richard Leggett [Member] Email
Thanks guys, John I'd like to see it when you're done. I tested animation speed because it's a game device so the speed was quite important to me.

A couple of other people commented on here but I've just noticed I have a duplicate posting so they are on the previous entry. I'll fix this.

One mentioned the particle fountain being "slow as hell". I agree. The particle fountain was only in there to really stress test the player though, I'll have to do some more realistic tests later on.
PermalinkPermalink 26/04/06 @ 02:34
Comment from: Chris
I can't believe its not able to run a swf file standalone and only in the browser, that defeats the whole point. It should be a full screen app that can be run from the home screen.

I take it this is the case?
PermalinkPermalink 27/04/06 @ 14:40
Comment from: Richard Leggett [Member] Email
Afraid so Chris. I'm finding it very hard to not go with the conspiracy theorists on this one just because I know how Flash runs on my phone let alone the beast, and I'm talking CPU not RAM. You know how it goes...Game device... Flash...Game licensing...

Interesting blog posts btw.
PermalinkPermalink 27/04/06 @ 14:47

Comments are closed for this post.

About

Richard Leggett is an RIA and Web Developer, company site coming soon. He is co-author of Foundation Flash Applications for Mobile Devices (Friends of ED), an Adobe Community Expert and speaker at industry conferences and user groups.



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