Over the weekend I received a copy of the first issue of Unity Developer Magazine, thanks to Charles Hinshaw. I had high hopes for this magazine, largely because Unity has an incredibly vibrant community of developers and artists. I was not at all disappointed.

Unity Developer Magazine

The magazine contains a variety of features, including an in depth look at a big budget Edutainment game “Wolfquest”, incredible artwork created in Unity itself, an illustrated introduction to vectors, A* Pathfinding, creating dashboard widgets and a look at some of the hottest Unity productions from a selection of studios and independents.

I’ve lurked on the Unity forums for a long time, and one thing you seem to find with some 3D-coding oriented communities, (and that goes for the mailing lists for Director and Papervision/Away3D too,) is that there are really passionate technical discussions going on along with the layman questions. There are real 3D gurus on these lists, talking about things that are frankly way over my head, but it gives you a sense that there’s real progress being made here, that they are all striving toward improving the platform and hopefully making 3D on the web another staple tool rather than a rare thing to behold.

Having said that, Unity is aimed at making it as easy as possible to get 3D out there on the web, desktop and other platforms, using JavaScript or C# and integrating very well with, free (Blender), low cost (Cheetah) or high-cost 3D tools (Maya). I can’t help but think Unity would be hugely successful if the IDE ran in Windows too (especially as it uses Mono), but I’ve read the reasons the dev team have for keeping it Mac only.

So all in all if you’re into 3D I’d pick up a subscription to this magazine. It completely encapsulates the grass-roots feel of the community, particularly with the regular snapshot of someone’s workspace, yet it remains professional and high quality throughout. Congratulations on getting this first issue out and I wish the magazine every success.

  • Scottae

    Posted: August 18, 2008


    Mac only?! Those elitist Unity bastards :p


  • TC

    Posted: September 11, 2008


    I would buy Unity 3D if it were on windows. Looks cool maybe someday they will port to windows.


  • EHS

    Posted: November 13, 2008


    Mac Only?
    Bugger, I was going to start working with this. But there's no way I'll buy a Mac just for this.

    DE


  • Bloodtiger10 Owner of Unity3dgallery.com

    Posted: January 28, 2009


    Hey unity 3d will be for windows in a month or two, they have been working on it. Also my site (http://www.unity3dgallery.com) is all for unity games, I have had 4 submits in 2 days (it was just started over the weekend). I also like mac better for number of reasons but I use windows too so I am not disappointed about this at all


  • GabrielSantos

    Posted: February 18, 2009


    I would like to know if they delivery this magazine in Brazil .... or where else can i get those magazines ..
    Thanks !!


  • frankrs

    Posted: August 25, 2009


    I have unity for windows. Why in particular do a lot of people perfer apple so much more? For high end 3D machines you need to put huge amounts of ram in your computer. thats why I dont understand what the mac thing is about